Localization in Xcode is handled with NSLocalizedString, but it is such a verbose and legacy-like API. There’s a Swiftier way that still respects Xcode .xliff exports and comments.
Percentage-based Spacing Using Autolayout and Storyboard
Due to the many screen sizes in the mobile world, staying relative to screen size is crucial. Hard-coding margins and sizes based on points can be short-sighted. In this post, we will subclass NSLayoutConstraint to achieve percentage-based margins.
Memory Leaks and Resource Management in Swift and iOS
Less code and less memory while performing the same task at hand is truly where the art comes in. In this post, I’d like to highlight some of the various pitfalls that lead to memory leaks, which inevitably result in crashes. I will also cover some tools and remedies to resolve these issues.
Creating Cross-Platform Swift Frameworks for iOS, watchOS, and tvOS via Carthage and CocoaPods
In this post, I’d like to show you how to create a Swift framework for iOS, watchOS, and tvOS and get them distributed via Carthage and CocoaPods. It’s a technique I use to share frameworks across all my apps and with the community.
Reading values from any plist file or bundle in Swift
It is convenient to keep your settings or default values in a `.plist` file or settings bundle for your project. In this post, we will explore how to attach an extension off the NSBundle class this make it super easy to read those values.
Unit Testing in Swift, Xcode, and Beyond
Unit testing has a stigma of slowing you down while you’re trying to rock some code. The truth is unit testing doesn’t have to be so dry. Once you start flipping the script, unit testing can be an opportunity for refactoring, refreshing, and finding bugs. Besides, who wouldn’t want to see a bunch of green checkmarks next to their code?: A beauty […]
Sharing Data Between Apple Watch and iPhone in Swift
There are various ways to persist data in the Apple ecosystem. They range from simple to complex. In this post, learn how easy it is to use App Groups and NSUserDefaults to share data between Apple Watch WatchKit and iPhone iOS using Swift.
How to create a CocoaPod with Swift
CocoaPods are the de facto way of sharing and distributing iOS and OS X code. It manages third-party dependencies in a easy, fast, and safe way. There are thousands of CocoaPods available, but almost all of them are in Objective-C. Today I’d like to show you how to create a CocoaPods in Swift.
Adding WatchKit Table Lists in Apple Watch
Displaying a list of records to users is one of the most common needs for any application. We see this from grids on the web, to table list views on iPhones, and now the trend should continue in Apple Watch. In this post, I’d like to show you how to add a table to your Apple Watch app.
Creating a Framework in Swift
Are you rocking Swift yet? Now is time to share your code across the whole project for maximum reusability. This becomes even especially essential when creating Apple Watch apps since sharing code between the watch and the phone is a natural occurrence. In this post, I will show you how to create a framework in Swift to do this.
Building an Apple Watch App
Smart watches are a new approach, a new way of thinking, a new way of designing, and it’s on your freaking body! Smart watches will change the way we interact with our devices unlike any time before. And Apple has the track record to lead the mobile revolution forward. In this post, I will show you how to create your first Apple Watch app.
Submitting Apple Watch Apps to the App Store
In this post, I’ve outlined the steps for submitting your shiny new watch app to the App Store. If you done this before with the iPhone, the steps are similar. However, there are slight differences with Apple Watch and also the latest Xcode 6+ makes this a bit easier with some automation.